The Ghost Machine

"The Ghost Machine" is a science fiction film currently under production.

This film is being produced by DarkWhite Productions, an upbeat and upcoming Animation and Effects house currently operating from Delhi, India.

Producer: Shaily Kumar
Writer, Director & Executive Producer: Rajiv Mudgal
Cinematographer: Nandan Saxena
Production Manager: Kavita Bahl

First Assistant:
Second Assistant: Shashwat & Sidharth

Render test
(click on the Image to enlarge)

click on the image to enlarge it
 
 

house inside test

Some more test renders (click on the image to enlarge)


 

Engine test

This is the first draft of the engine. the final has deeper changes, especialy areas where the design and mesh had to be modified for better and smoother rigging.

Click on the image to enlarge

 



Daboo and Atom Ant

These two were produced in 1996 and 1998 for UTV and Wireframe respectively.
Daboo was a 13 episode short serial and The adventures of Atom Ant was Game Cinamatics.
3d Studio version 4 (Yost Group) and 3dstudio Max version 1 or may be 2 by (Kinetix) was used.


Daboo and Atom Ant from rajivmudgal on Vimeo.

amritsarcorp.com/ProjectSewerage.htm


Amritsar sewerage project from rajivmudgal on Vimeo.
http://www.amritsarcorp.com/ProjectSewerage.htm


Around four months back I was approached to create an animated presentation that would visually explain in simple layman's language, the complexity and scale of a sewage treatment project.
Basically, I had to create a series of clips explaining the various steps involved in the purification process. The visual part of the presentation was supposed to be not more then a minute or so, and all this was supposed to be done within a week's time. To complicate things further it had to follow the PPP slides.

So, basically it was a visual replacement of the usual power point presentation which I was supposed to follow diligently but at the same time it was expected to have that extra feel and sense of corporeality. But a deadline of just one week leaves little space for creative imagination and hardly provides the time required for experimentation.

In such a short notice we had no other option by to stick the guns in blender and get the thing right at the very first take.

The most complicated part was the aerator section which involved a heavy use of fluid dynamics and particle system, so it was the first to be engaged with.

Anyway, the presentation turned out to be to their satisfaction though they could not believe that the last clip where the the clean water is shown flowing into the a muddy canal or gutter was actually created in blender. They thought I had used real water footage and composited it over the stream. But it was all created in blender. Basically the water was animated with blender's fluid simulation and a mask was created in gimp to allow the clean water to blend in with the muddy and dirty stream.

The motion graphics might not be one of the usual eye candy's. But then, ultimately, delivering the goods at short notice and to clients satisfaction is all that counts. And like the fabled chetak, blender has the tools, the necessary horse power and that rare ability to rescue you from the otherwise overwhelming and impossible deadlines.

Please note that: These are separate clips and are supposed to be played at various intervals, but for the sake of convenience I have joined them all into one.